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Grand Theft Auto: San Andreas

Action · Rockstar North · 2004

CJ vs. the Grove Street Families. Three cities, gym workouts, Hot Coffee.

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Battletoads

Platformer · Rare · 1991

The 1991 brutally-hard NES beat-em-up-platformer hybrid.

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Drakengard

RPG · Cavia · 2003

Yoko Taro's earliest dragon-rider RPG. Five branching wildly-different endings.

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Resident Evil 4

Horror · Capcom · 2005

The GameCube reinvention. Over-the-shoulder camera, Spanish-village Ganados, Leon's "stranger" merchant.

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Grand Theft Auto: Vice City

Action · Rockstar North · 2002

1980s Miami. Hawaiian shirts, pastel sunsets, hair-metal radio.

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Grand Theft Auto III

Action · DMA Design · 2001

The 2001 game that changed open-world games forever. Liberty City, fully 3D.

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Devil May Cry 3: Dante's Awakening

Action · Capcom · 2005

Many consider this the best stylish-action game ever made. Vergil. SSStylish.

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Ninja Gaiden Black

Action · Team Ninja · 2005

The 2005 Xbox stylish-action game. Brutally difficult. Ryu Hayabusa's definitive showcase.

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Streets of Rage 2

Action · Sega · 1992

The Genesis sequel. Possibly the best beat-em-up of all time.

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Prince of Persia: The Sands of Time

Action · Ubisoft Montreal · 2003

The 2003 rewind-time Prince that defined the Ubisoft 3D-platformer formula.

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Tomb Raider

Action · Core Design · 1996

The 1996 Lara Croft debut. PS1 cultural icon.

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Pac-Man

Action · Namco · 1980

The 1980 arcade cabinet that ate the world. Inky, Blinky, Pinky, Clyde.

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God of War

Action · Santa Monica Studio · 2005

Kratos' brutal rampage through Greek mythology. The QTE-finisher action template.

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God of War II

Action · Santa Monica Studio · 2007

The PS2 sequel that pushed the hardware to its absolute limit. Kratos vs. the Sisters of Fate.

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Devil May Cry

Action · Capcom · 2001

The 2001 stylish-action genre debut. Dante. Born from Resident Evil 4's scrapped pitch.

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Diablo

RPG · Blizzard North · 1996

The 1996 isometric click-fest that named the ARPG genre.

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Max Payne 2: The Fall of Max Payne

Action · Remedy Entertainment · 2003

The 2003 sequel. Tighter, sadder, more painted-cutscene noir.

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God Hand

Action · Capcom · 2006

Shinji Mikami's 2006 cult-classic beat-em-up. Hilarious, brutally difficult.

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Tomb Raider II

Action · Core Design · 1997

The 1997 sequel.

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Max Payne

Action · Remedy Entertainment · 2001

The 2001 bullet-time NYPD-cop revenge noir. Slow-mo gunplay codified.

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Mafia

Action · Illusion Softworks · 2002

The 2002 Prohibition-era Italian-mob open-world driving sim.

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Ms. Pac-Man

Action · Midway · 1982

The unauthorised-but-better Pac-Man variant.

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Streets of Rage

Action · Sega · 1991

The 1991 Genesis beat-em-up classic.

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Prince of Persia: Warrior Within

Action · Ubisoft Montreal · 2004

The grimdark sequel.

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